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Legend of zelda font Mortol Konbat font7/28/2023 ![]() "It means more responsibility for me, but this time we can't let things go wrong." ![]() It was slow and dull."īut lessons have been learned, according to Aonuma: "During the development of Twilight Princess, I refused to repeat the same mistakes. "I apologise that we didn't fix the triforce hunt at the end of the game. "At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete," he said. Zelda creator Shigeru Miyamoto and Wind Waker director Eiji Aonuma have admitted that the last instalment in the GameCube series wasn't quite up to scratch - promising they'll do a lot better with Twilight Princess.Īonuma told Swedish magazine Reset that the gameplay in Wind Waker was "dull", admitting that he was in a bit of a hurry when it came to working on the triforce piece hunt.
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